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SuggestionsSuggestions on FiveM

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celldweller2066
celldweller2066 Butcher Level 71 29/04/2025 05:08 PM
- After climbing or jumping over something, the weapon in player's hand goes back into stash, if it's possible change that so it doesn't happen - Make more frequent spawns of a Caddy at the golf course, or somewhere else on the map too, while doing car export, the only Caddy available is at Sandy Shores. The golf club is almost always missing them, and there should be few parked there at all times. - Make more frequent spawns of Lazer and Cargobob at the military base, it's often empty devoid of all vehicles and appears abandoned. Those veh's are extremely useful in some cases tho. - Change map for Heli Hell event which is extremely imbalanced, usually there's a /e command race in text chat since the first participant is always the heli and heli always wins. Changing the map to something with uneven terrain or adding light obstacles should lessen the advantge of heli. - Similar should be done with Hobotron and Rhino Hunt (bomber and rhino are way overpowered) - In warzone events: Nametags should be removed so that players are harder to find (having a name above you is almost as having target printed on your forehead). Weapons should be distributed more randomly on the map and not just along the roads or center of map Add occasional airdrop providing exclusively heavy weapons such as minigun and rpg to lure players out of their hidden spots (like samp)
- After climbing or jumping over something, the weapon in player's hand goes back into stash, if it's possible change that so it doesn't happen
- Make more frequent spawns of a Caddy at the golf course, or somewhere else on the map too, while doing car export, the only Caddy available is at Sandy Shores. The golf club is almost always missing them, and there should be few parked there at all times.
- Make more frequent spawns of Lazer and Cargobob at the military base, it's often empty devoid of all vehicles and appears abandoned. Those veh's are extremely useful in some cases tho.

- Change map for Heli Hell event which is extremely imbalanced, usually there's a /e command race in text chat since the first participant is always the heli and heli always wins. Changing the map to something with uneven terrain or adding light obstacles should lessen the advantge of heli.
- Similar should be done with Hobotron and Rhino Hunt (bomber and rhino are way overpowered)
- In warzone events:
Nametags should be removed so that players are harder to find (having a name above you is almost as having target printed on your forehead).
Weapons should be distributed more randomly on the map and not just along the roads or center of map
Add occasional airdrop providing exclusively heavy weapons such as minigun and rpg to lure players out of their hidden spots (like samp)
Gandalf
Gandalf Helper Don Level 103 21 hours
-Add "Boost" in intersection menu. -Add /help > Token(s) or /token(s),since some new players ask,should be easier for them to find out. -Add 1 or 2 more contest per month could increase interest for new players. -Add /xp command or /help > XP.
-Add "Boost" in intersection menu.
-Add /help > Token(s) or /token(s),since some new players ask,should be easier for them to find out.
-Add 1 or 2 more contest per month could increase interest for new players.
-Add /xp command or /help > XP.
Triki Triki 20 hours
I totally agree with all of your suggestions, except this one; Because there are like 5 contests each month gets created by player(s) or staff member(s).
I totally agree with all of your suggestions, except this one; -Add 1 or 2 more contest per month could increase interest for new players.Because there are like 5 contests each month gets created by player(s) or staff member(s).
Menamizwut
Menamizwut Gamer Level 72 15 hours
- There should be bonuses during weekends and 5-day premium vouchers during special holidays and occasions (like Easter, Christmas, etc.). Players are drawn to healthy and kind server management, so such giveaways would help attract players - WitSic protection is hardly effective, especially for rich players who don't care about losing money. A 10-minute kick for killing a witness might be more efficient? - Add a grenade for the seeker in Hide and Seek events. It's hard to reach certain building angles with just a gun - Weapon prices should be reduced, as we don’t permanently keep them after dying
- There should be bonuses during weekends and 5-day premium vouchers during special holidays and occasions (like Easter, Christmas, etc.). Players are drawn to healthy and kind server management, so such giveaways would help attract players

- WitSic protection is hardly effective, especially for rich players who don't care about losing money. A 10-minute kick for killing a witness might be more efficient?

- Add a grenade for the seeker in Hide and Seek events. It's hard to reach certain building angles with just a gun

- Weapon prices should be reduced, as we don’t permanently keep them after dying
Weezyy Weezyy 15 hours
fully agree with this
- Weapon prices should be reduced, as we don’t permanently keep them after dyingfully agree with this
celldweller2066
celldweller2066 Butcher Level 71 11 hours
Reward system for the air trafficker job should be based on length of travel, just like trucker job It's not the same to fly from Sandy to San Chianski (which is only about a mile) and from Grapeseed to La Puerta (which is almost across the whole map). But reward for both tasks are fixed at the same amount of cash..
Reward system for the air trafficker job should be based on length of travel, just like trucker job
It's not the same to fly from Sandy to San Chianski (which is only about a mile) and from Grapeseed to La Puerta (which is almost across the whole map). But reward for both tasks are fixed at the same amount of cash..
BillCipher
BillCipher Epic player Level 97 5 hours
Add NPCs voting in Car Meets, this would be a great motivator for more players to participate
Add NPCs voting in Car Meets, this would be a great motivator for more players to participate
Triki Triki 3 hours
I really liked your idea Bill, but I want to understand more. So whenever the NPC votes, he randomly votes for "Yes" or "No"?. It's like a gambling conpetition, I guess
I really liked your idea Bill, but I want to understand more. So whenever the NPC votes, he randomly votes for "Yes" or "No"?. It's like a gambling conpetition, I guess :D
BillCipher BillCipher 3 hours
Yep, but to make it more interesting: the higher the value of the vehicle, the higher chance the NPC will vote "Yes"
Yep, but to make it more interesting: the higher the value of the vehicle, the higher chance the NPC will vote "Yes" :)
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